V316 -- Story continuity / Death Escape / No manual pause (V315 base)

BEHAVIOR
- Story cutscenes: Escape does NOT open Options or skip the cinematic. The
  built-in cutscene state is checked; EEex consumes the Escape event before the
  engine can interpret it as a skip. Story playback is never ended by V316.
- Death/game-over panel: Escape opens the normal Options menu without granting
  invulnerability, reviving characters, or dismissing the death state.
- Voluntary game pause: Spacebar is intercepted via EEex; the pause hotkey and
  clickable clock control are disabled (V315 retained).
- Game-controlled pauses (dialogue/cinematics/scripted events): untouched.
- Multiplayer join: the engine retains control of join synchronization and any
  pauses that it uses. This patch does NOT force a new scripted pause/unpause
  because that can leave synchronized cutscenes stuck.
- No changes to account flags, character folders, import/export, multiplayer
  ownership, player-1 exit handling, or death rules.

INSTALL
1. Close all BaldurII.exe / InfinityLoader.exe windows.
2. Extract this ZIP and run All Editors/SETUP_IN_GAME_ACCOUNTS.bat.
3. Select the same BG2 game folder and Baldur.lua profile; install V316.
4. Launch the game through InfinityLoader.exe with compatible EEex installed to
   enable global key interception. Without it, some native key bindings may
   still act before the UI.MENU handler (especially with cutscene UI hidden).

IN-GAME TEST
1. During ordinary gameplay, confirm Space and clock do not pause.
2. During a cutscene, confirm Escape does not open Options/skip the scene.
3. On death, confirm Escape opens Options and death still applies.
4. With Drakhysys hosting a cutscene, join as Kronas: the native game should
   synchronize and continue. If it remains frozen, collect the exact cutscene
   and timing; a genuine engine/network deadlock cannot be fixed by this UI
   hotkey patch alone.

VALIDATION
Focused automated tests verify menu syntax, idempotent installation, untouched
account/character surfaces, and static cutscene/pause guards. They cannot
simulate live multiplayer cutscenes or prove native engine timing on Windows.
No automatic character/game backups were added by this update.
